Arcane Studios has again made a complex, large, difficult-to-learn material that needs to be mastered with decent diligence and diligence. Each new level is a real puzzle that has yet to be told. A Crack in the Slab is the seventh mission in Dishonored 2, in which either Corvo Attano or Emily Kaldwin must navigate through Aramis Stiltons manor where reality has been distorted, and discover Delilah Copperspoons secrets from an event three years in the past. Every local character is able to give you useful information. Every situation here can be beaten in half a dozen ways. And this does not concern the banal skills of waving a sword or hiding from the guards, it concerns the cognition of mechanics in general. Emily has a large set of stealth tricks: her magic often acts on several people at once, she has hypnosis, jumps far and silently, and is able to hide at any moment.Īs in the case of the original, Dishonored 2 literally requires that you know how to play it. A great choice for those who like to play covertly. The skills have almost completely migrated from the original, and therefore we still know how to teleport, inhabit living beings, slow down time and masterfully wield weapons.
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